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  Topic: Recursion is not permitted?? why is it so??
potato

Replies: 7
Views: 20290

PostForum: General CCS C Discussion   Posted: Mon May 19, 2014 3:11 am   Subject: Recursion is not permitted?? why is it so??
Just return....

Your original code is inside 'select_game', and then calls 'game1'. If you return from game1, you are back in select_game. Classic way to force it to execute again, would be to have ...
  Topic: [solved] crazy about pin RA4 in PIC18F4550
potato

Replies: 4
Views: 10055

PostForum: General CCS C Discussion   Posted: Sat May 17, 2014 9:51 am   Subject: [solved] crazy about pin RA4 in PIC18F4550
hi guys, thanks for you super-fast replies! Very Happy

I'm afraid I had no reasons to turn crazy... I've realised I had a software problem, because I had a while loop to wait for a button to be presse ...
  Topic: [solved] crazy about pin RA4 in PIC18F4550
potato

Replies: 4
Views: 10055

PostForum: General CCS C Discussion   Posted: Sat May 17, 2014 8:59 am   Subject: [solved] crazy about pin RA4 in PIC18F4550
Hi again!

I've been doing some research here on the forum and I think I'll soon become crazy... My PIC ignores the inputs coming from pin A4 (I have a button there and there are no bouncing problem ...
  Topic: no output voltage? :S
potato

Replies: 4
Views: 5474

PostForum: General CCS C Discussion   Posted: Wed May 07, 2014 5:50 am   Subject: no output voltage? :S
Hi temtronic, thanks for your reply. I have a couple of doubts about your answer:

Normally you have to disable any/all peripherals that are on any I/O pin you use for simple 'on/off' use. Things li ...
  Topic: no output voltage? :S
potato

Replies: 4
Views: 5474

PostForum: General CCS C Discussion   Posted: Wed May 07, 2014 3:58 am   Subject: no output voltage? :S
Hi again!

I'm using PIC18F4550 and I have a problem:
I have some leds and buttons connected to the PIC, this way:
-led1: pin a4
-led2: pin a5
-led3: pin c6
-led4: pin c7
(originally, leds 1 ...
  Topic: (Solved) displaying string variables in a 4x20 LCD
potato

Replies: 10
Views: 14958

PostForum: General CCS C Discussion   Posted: Fri May 02, 2014 9:25 am   Subject: (Solved) displaying string variables in a 4x20 LCD
Rather a waste of space....

You are storing _strings_, rather than characters.

Store characters:

const char letter

I didn't know that!

S, if I only want to store single characters I d ...
  Topic: (Solved) displaying string variables in a 4x20 LCD
potato

Replies: 10
Views: 14958

PostForum: General CCS C Discussion   Posted: Tue Apr 29, 2014 4:14 am   Subject: (Solved) displaying string variables in a 4x20 LCD
For those of you with the same problem, I have more or less worked it out:

const char letter [20][2]={"A","B","C","D","E",&quo ...
  Topic: Recursion is not permitted?? why is it so??
potato

Replies: 7
Views: 20290

PostForum: General CCS C Discussion   Posted: Tue Apr 29, 2014 4:11 am   Subject: Recursion is not permitted?? why is it so??
Hi all of you!

I know this thread has ages, but I find myself with the same recursion problem, despite it isn't as clear as in the farizluqman code.

In short:

void select_game (void) ...
  Topic: (Solved) displaying string variables in a 4x20 LCD
potato

Replies: 10
Views: 14958

PostForum: General CCS C Discussion   Posted: Mon Apr 28, 2014 12:18 pm   Subject: (Solved) displaying string variables in a 4x20 LCD
Hi Ttelmah and temtronic, thanks for your quick replies.

1) The program is not working yet -have a look at the 1st message, which has been edited, please.. maybe you know how to display a variable ...
  Topic: (Solved) displaying string variables in a 4x20 LCD
potato

Replies: 10
Views: 14958

PostForum: General CCS C Discussion   Posted: Mon Apr 28, 2014 11:46 am   Subject: (Solved) displaying string variables in a 4x20 LCD
OK, I've seen how to do an array of strings here: http://www.ccsinfo.com/forum/viewtopic.php?t=33182&view=next

Though it's something, how can I choose one in a random mode?
  Topic: (Solved) displaying string variables in a 4x20 LCD
potato

Replies: 10
Views: 14958

PostForum: General CCS C Discussion   Posted: Mon Apr 28, 2014 9:06 am   Subject: (Solved) displaying string variables in a 4x20 LCD
Hi guys!

I want to program a game like Scatergories using a 4x20 LCD and a 18F4550 PIC. (For those of you who don't know the game, you are given a letter and a category and you must think about a w ...
  Topic: #int_TIMER0 for multiplexing 8 displays
potato

Replies: 9
Views: 15091

PostForum: General CCS C Discussion   Posted: Mon Mar 24, 2014 5:03 pm   Subject: #int_TIMER0 for multiplexing 8 displays

The #int_timer0 doesn't interrupt itself. You get an interrupt, then
the entire code in your #int_timer0 routine executes once, then it exits
the routine. It won't execute that routine again u ...
  Topic: #int_TIMER0 for multiplexing 8 displays
potato

Replies: 9
Views: 15091

PostForum: General CCS C Discussion   Posted: Mon Mar 24, 2014 5:12 am   Subject: #int_TIMER0 for multiplexing 8 displays
By the way, is it necessary to clear the interrupts or is it automatically done? And what about disable/enable the interrupts in the same interruption?

I've seen hundreds of codes and I've tried t ...
  Topic: #int_TIMER0 for multiplexing 8 displays
potato

Replies: 9
Views: 15091

PostForum: General CCS C Discussion   Posted: Mon Mar 24, 2014 3:11 am   Subject: #int_TIMER0 for multiplexing 8 displays
Thanks for your comments Ttelmah. Now my .h code is the following:

#include <18F4550.h>
#device adc=8

#FUSES WDT1 //Watch Dog Timer uses 1:1 Postscale
#FUSES XT ...
  Topic: #int_TIMER0 for multiplexing 8 displays
potato

Replies: 9
Views: 15091

PostForum: General CCS C Discussion   Posted: Sun Mar 23, 2014 2:12 pm   Subject: #int_TIMER0 for multiplexing 8 displays
Post this file: prova_comptador.h

In fact I haven't edited this file, it is automatically created... The quartz crystal that I'm using is a 4 MHz one.

#include <18F4550.h>
#device adc=8
...
 
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