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How to access string in struct?

 
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_olaf_



Joined: 24 Feb 2005
Posts: 32

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How to access string in struct?
PostPosted: Sat Oct 01, 2016 2:55 pm     Reply with quote

Hi,

I want to set up a LCD menu for my new project. I read a lot of examples but at the end I couldn't implement something that worked.
I found an example which looked like it would fulfill my needs, but I only get nonsense on my LCD. The LCD output itself works fine.

I found following Code

Code:


#define Menu_Entries     10
enum ids{_BEGIN,_,_MAIN1,_SUBMENU_1A,_SUBMENU_1B,_MAIN2,_SUBMENU_2A,_SUBMENU_2B,_MAIN3,_SUBMENU_3A,_SUBMENU_3B};

const struct LCD_Menu
{
     int8 MenuID;
     int8 SubMenu;
     char MenuName[16];//17
};

const struct LCD_Menu Menu[Menu_Entries] =
{
   {_,_BEGIN,""},
   {_MAIN1,_BEGIN,"Mainmenu 1"},
   {_SUBMENU_1A,_MAIN1,"Sub_Menu 1a"},
   {_SUBMENU_1B,_MAIN1,"Sub_Menu 1b"},
   {_MAIN2,_BEGIN,"Mainmenu 2"},
   {_SUBMENU_2A,_MAIN2,"Sub_Menu 2a"},
   {_SUBMENU_2B,_MAIN2,"Sub_Menu 2b"},
   {_MAIN3,_BEGIN,"Mainmenu 2"},
   {_SUBMENU_3A,_MAIN3,"Sub_Menu 3a"},
   {_SUBMENU_3B,_MAIN3,"Sub_Menu 3b"}
};struct LCD_Menu MenuPointer[3];

I don't know if I have understood the code, but I don't think so.
In the following line
Code:
const struct LCD_Menu ...
the types of the entries in the following
Code:
const struct LCD_Menu Menu[Menu_Entries] =
{

are declared. Is this right?

In my main I wanted to write the MenuName to the LCD.

Code:
printf(LCD_char,"%s",MenuPointer[1].MenuName);

But all I get on the LCD are cryptic characters. The printf(...) does work. I have some other parts in the program where I can write to the LCD without any problem.

How can I write the string from the const struct LCD_Menu to my LCD? I doesn't make a difference if I use

printf(LCD_string,"%s",...) or printf(LCD_char,"%c",...)

BR

Edit: Changed subject
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

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PostPosted: Sat Oct 01, 2016 4:35 pm     Reply with quote

In the following line, you are creating empty RAM-based structures.
They have to be initialized with data.
Quote:
struct LCD_Menu MenuPointer[3];


To initialize the RAM-based structures in the MenuPointer array, you
can copy the const data into it. Add the code shown below:
Quote:

void main()
{
int8 i;

for(i = 0; i < 3; i++)
{
MenuPointer[i] = Menu[i];
}


printf(LCDchar, "%s", MenuPointer[1].MenuName);

while(TRUE);
}


If it still doesn't work, it could be a compiler version issue as I point out
near the end of this thread:
http://www.ccsinfo.com/forum/viewtopic.php?t=55193
Always post your compiler version.
_olaf_



Joined: 24 Feb 2005
Posts: 32

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PostPosted: Sun Oct 02, 2016 1:54 am     Reply with quote

Sorry I forgot. Compiler Version is 5.064

Thank you very much PCM_Programmer.
So I have to copy the data I want to use into the MenuPointer.
e.g. if I want to get the 6 values of the struct array I have to copy
Code:

MenuPointer[5] = Menu[5];


I tried this from your link

Code:

for(i = 0; i < ALL_MENU; i++)
   {
    MenuPointer[k] =  MenuTest[i];
    printf("> %s \r", MenuPointer[0].MenuName); 
   }


This doesn't work propper, but I think it is because I copied the data into the MenuPointer in the beginning of main and then used it later in the program.
Code:

void main()
{
//do some initializaton
...
...
for(i = 0; i < ALL_MENU; i++)
   {
    MenuPointer[k] =  MenuTest[i];
   }

...
...
//do somthing else
...
...
    printf("> %s \r", MenuPointer[0].MenuName); 



Copying the data into the MenuPointer just in front of the printf(...) does work.

Best Regards
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

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PostPosted: Sun Oct 02, 2016 2:14 am     Reply with quote

Post a complete, compilable test program. Example:
http://www.ccsinfo.com/forum/viewtopic.php?t=55193&start=10
It can be pasted into MPLAB and it will compile with no errors.
Ttelmah



Joined: 11 Mar 2010
Posts: 19559

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PostPosted: Sun Oct 02, 2016 7:27 am     Reply with quote

As a comment, think about it. If it works putting the data in 'close' to where you use it, but not when you fill it earlier, it implies _something_ you are doing between these points, is changing the data......
_olaf_



Joined: 24 Feb 2005
Posts: 32

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PostPosted: Mon Oct 03, 2016 6:21 am     Reply with quote

Now it works. I had a little code snippet in front of the code.
Thanks for your help.
avatarengineer



Joined: 13 May 2013
Posts: 51
Location: Arizona

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constant strings for LCD
PostPosted: Mon Oct 03, 2016 11:19 am     Reply with quote

I found the most robust means to create menus, templates for LCDs
was to list strings as constants such as in a #define then load a selected page into an array using such as:
Code:

  strcpy(page.line[0].field,Line91);
  strcpy(page.line[1].field,Line92);
  strcpy(page.line[2].field,Line93);
  strcpy(page.line[3].field,Line94);

A slicker approach:
I now load the strings directly as programmed into Flash
at fixed addresses then just read what I need.
Much less code. Simple read_program_eeprom
using memory locations as pages of lines to read into data structure.

ok? Wink
avatarengineer



Joined: 13 May 2013
Posts: 51
Location: Arizona

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Menus in ROM
PostPosted: Mon Oct 03, 2016 11:29 am     Reply with quote

Forgot to add this:
Code:
#DEFINE EndofMemory       0x4000    // Outside End of ROM address                         
#DEFINE MemoryBlock       0x0040    // allocated space per log 64 byte limit

#DEFINE LCD_Line1 "blah blah ..."
#DEFINE LCD_Line2 "more blah blah ..."

#DEFINE COMMENT1MEM       EndofMemory-(1*MemoryBlock) // LOCATE STRING INFO
#DEFINE COMMENT2MEM       EndofMemory-(2*MemoryBlock) // LOCATE STRING INFO

#ROM COMMENT1MEM={LCD_Line1}
#ROM COMMENT2MEM={LCD_Line2}

The compiler does all the work,...
then just read out as needed.


Enjoy

Idea
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