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GLCD Data port moving from B port to D port problem !!!

 
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musti463



Joined: 19 Sep 2013
Posts: 66

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GLCD Data port moving from B port to D port problem !!!
PostPosted: Wed Nov 26, 2014 10:10 am     Reply with quote

Hello,

I have to move GLCD data port from B to D. But i'cant.
I did circuit in PROTEUS and circuit working succesful with D port. (i know you dont like Proteus.But i have to use).

But when i make real circuit and run. GLCD didn't show graphics? Can you tell me solve? What is problem?



Code:
#include <18F46K22.h>
#device PASS_STRINGS=IN_RAM
#device ADC=10

#include <T6963C.c>
#include <Grafikler.h>
#include <Animasyonlar.h>
#include <math.h>

#FUSES NOWDT                    //No Watch Dog Timer
#FUSES WDT128                   //Watch Dog Timer uses 1:128 Postscale
#FUSES NOPLLEN                  //4X HW PLL disabled, 4X PLL enabled in softwar
#FUSES PUT                      //Power Up Timer
#FUSES NOBROWNOUT               //No brownout reset
#FUSES WDT_SW                   //No Watch Dog Timer, enabled in Software
#FUSES NOPBADEN                 //PORTB pins are configured as digital I/O on RESET
#FUSES NOMCLR                   //Master Clear pin used for I/O
#FUSES NOLVP                    //No low voltage prgming, B3(PIC16) or B5(PIC18) used for I/O
#FUSES NOXINST                  //Extended set extension and Indexed Addressing mode disabled (Legacy mode)
#DEFINE fast_glcd

#use delay(clock=4000000)

void main()
{   
   ekran_temizle(); 
   Resim_goster(LoadMomentIndicator,240,128,0,0); // "LoadMomentIndicator" ekrana basılıyor
   delay_ms(500);
   
   ekran_temizle(); 
   Resim_goster(MesaElectronics,240,128,0,0); // "MesaElectronics" ekrana basılıyor 
   delay_ms(500);
   loading();
   
   ekran_temizle();
   Resim_goster(AnaGosterge,240,128,0,0); // "AnaGosterge" ekrana basılıyor   

   ekran_temizle();
   Resim_goster(Tablolar,240,128,0,0);
   tablo_secim();
   



T6963C.c


Code:
/////////////////////////////////////////////////////////////////////////
////    T6963C.c     -      T6963C driver                            ////
////   Not for comercial Use                                         ////
////      Driver by treitmey Graphic functions and Resolution Select ////   
////                                    by mcdoganay([email protected]) ////
////                                                                 ////
//// This file contains drivers for using a Tosiba T6963C controller ////
//// in parallel/8080(intel) mode.  The T6963C is 256 pixels across  ////
////  and 256 pixels down. The driver treats the upper left pixel 0,0 ////
////                                                                 ////
////  Connections are as follows:                                    ////
////  /WR - - C4                                                     ////
////  /RD - - C5                                                     ////
////  C//D- - C6                                                     ////
////  /RST- - C7                                                     ////
////  DATA0-7 PORTD0-7                                               ////
////  LCD's FS is tied low (FS = 0 is 8x8 font)                      ////
////                                                                 ////
/////////////////////////////////////////////////////////////////////////

// 256 x 256 in the 8x8 font mode means that 30 characters across by
// 32 rows of characters may be displayed

#define set_tris_lcd(x) set_tris_d(x) // Data hattı hangi portta ise o tanımlanacak örneğin "set_tris_c(x)"
#define LCDColorBlack 0b1
#define LCDColorWhite 0b0

#use fast_io(D) // Yukarıda tanımlanan data portu girilecek örneğin fast_io(C)

const int16 TextHome = 3968;
const int8  TextArea = 30; // how many bytes before a new line
const int16 GraphicsHome = 0;
const int8  GraphicsArea = 30; // how many bytes before a new line

const int8 AutoModeWrite = 0xB0;
const int8 AutoModeRead  = 0xB1;
const int8 AutoModeReset = 0xB2;

const int8 LCDModeSet  = 0x80;   // send this OR'd with the following
const int8 LCDMode_OR  = 0b0000;
const int8 LCDMode_XOR = 0b0001;
const int8 LCDMode_AND = 0b0010;
const int8 LCDMode_TA  = 0b0100; // TEXT ATTRIBUTE mode.
const int8 LCDMode_RAM = 0b1000; // 1=CG RAM, 0=internal CG ROM

const int8 LCDSetCursorPtr  = 0x21;  // cursor address
const int8 LCDSetCursorSize = 0xA0;  // 1 line cursor

const int8 LCDDispMode = 0x90;   // send this OR'd with the following
const int8 LCDDisp_BLK = 0b0001;
const int8 LCDDisp_CUR = 0b0010;
const int8 LCDDisp_TXT = 0b0100;
const int8 LCDDisp_GRH = 0b1000;

const int8 LCDBitSet   = 0xF8;
const int8 LCDBitReset = 0xF0;
const int8 LCDBit0 = 0b000;
const int8 LCDBit1 = 0b001;
const int8 LCDBit2 = 0b010;
const int8 LCDBit3 = 0b011;
const int8 LCDBit4 = 0b100;
const int8 LCDBit5 = 0b101;
const int8 LCDBit6 = 0b110;
const int8 LCDBit7 = 0b111;

const int8 LCDSetPtr = 0xE0;


struct lcd_pin_def
{
   BOOLEAN cd;       // Kontrol hattının 6. pini Command/Data bar bağlı (1=command 0=data) 
   BOOLEAN w_bar;    // Kontrol hattının 1. pini Write bar bağlı (düşükte aktif)
   BOOLEAN r_bar;    // Kontrol hattının 5. pini Read bar bağlı (düşükte aktif)
   BOOLEAN unused1;  // Kontrol hattının 0. pini
   BOOLEAN unused2;  // Kontrol hattının 2. pini
   BOOLEAN reset_bar;// Kontrol hattının 7. pini Reset bağlı (düşükte aktif)
   BOOLEAN unused3;  // Kontrol hattının 3. pini
   BOOLEAN unused4;  // Kontrol hattının 4. pini
     
};
struct lcd_pin_def  LCD;

  #byte LCD = 0xf82        // Kontrol portunun işlemcideki adresi (18f452 için B port adresi 0xf81)
  #byte LCD_Data = 0xf83   // Data portunun işlemcideki adresi (18f452 için D port adresi 0xf83)
 
int   glcd_ReadByte(void);
void  glcd_WriteByte(int1 cd, int data);
void  glcd_WriteByteAuto(int data);
void  glcd_WriteCmd2(int16 data, int cmd);
void  glcd_WriteCmd1(int data, int cmd);
void  glcd_gotoxy(int x, int y, int1 text);
/////////////////////////////////////////////////////////////////////////
//// Defines a 5x7 font
/////////////////////////////////////////////////////////////////////////
const int8 FONT[51][5] ={0x00, 0x00, 0x00, 0x00, 0x00, // SPACE
                         0x00, 0x00, 0x5F, 0x00, 0x00, // !
                         0x00, 0x03, 0x00, 0x03, 0x00, // "
                         0x14, 0x3E, 0x14, 0x3E, 0x14, // #
                         0x24, 0x2A, 0x7F, 0x2A, 0x12, // $
                         0x43, 0x33, 0x08, 0x66, 0x61, // %
                         0x36, 0x49, 0x55, 0x22, 0x50, // &
                         0x00, 0x05, 0x03, 0x00, 0x00, // '
                         0x00, 0x1C, 0x22, 0x41, 0x00, // (
                         0x00, 0x41, 0x22, 0x1C, 0x00, // )
                         0x14, 0x08, 0x3E, 0x08, 0x14, // *
                         0x08, 0x08, 0x3E, 0x08, 0x08, // +
                         0x00, 0x50, 0x30, 0x00, 0x00, // ,
                         0x08, 0x08, 0x08, 0x08, 0x08, // -
                         0x00, 0x60, 0x60, 0x00, 0x00, // .
                         0x20, 0x10, 0x08, 0x04, 0x02, // /
                         0x3E, 0x51, 0x49, 0x45, 0x3E, // 0
                         0x00, 0x04, 0x02, 0x7F, 0x00, // 1
                         0x42, 0x61, 0x51, 0x49, 0x46, // 2
                         0x22, 0x41, 0x49, 0x49, 0x36, // 3
                         0x18, 0x14, 0x12, 0x7F, 0x10, // 4
                         0x27, 0x45, 0x45, 0x45, 0x39, // 5
                         0x3E, 0x49, 0x49, 0x49, 0x32, // 6
                         0x01, 0x01, 0x71, 0x09, 0x07, // 7
                         0x36, 0x49, 0x49, 0x49, 0x36, // 8
                         0x26, 0x49, 0x49, 0x49, 0x3E, // 9
                         0x00, 0x36, 0x36, 0x00, 0x00, // :
                         0x00, 0x56, 0x36, 0x00, 0x00, // ;
                         0x08, 0x14, 0x22, 0x41, 0x00, // <
                         0x14, 0x14, 0x14, 0x14, 0x14, // =
                         0x00, 0x41, 0x22, 0x14, 0x08, // >
                         0x02, 0x01, 0x51, 0x09, 0x06, // ?
                         0x3E, 0x41, 0x59, 0x55, 0x5E, // @
                         0x7E, 0x09, 0x09, 0x09, 0x7E, // A
                         0x7F, 0x49, 0x49, 0x49, 0x36, // B
                         0x3E, 0x41, 0x41, 0x41, 0x22, // C
                         0x7F, 0x41, 0x41, 0x41, 0x3E, // D
                         0x7F, 0x49, 0x49, 0x49, 0x41, // E
                         0x7F, 0x09, 0x09, 0x09, 0x01, // F
                         0x3E, 0x41, 0x41, 0x49, 0x3A, // G
                         0x7F, 0x08, 0x08, 0x08, 0x7F, // H
                         0x00, 0x41, 0x7F, 0x41, 0x00, // I
                         0x30, 0x40, 0x40, 0x40, 0x3F, // J
                         0x7F, 0x08, 0x14, 0x22, 0x41, // K
                         0x7F, 0x40, 0x40, 0x40, 0x40, // L
                         0x7F, 0x02, 0x0C, 0x02, 0x7F, // M
                         0x7F, 0x02, 0x04, 0x08, 0x7F, // N
                         0x3E, 0x41, 0x41, 0x41, 0x3E, // O
                         0x7F, 0x09, 0x09, 0x09, 0x06, // P
                         0x1E, 0x21, 0x21, 0x21, 0x5E, // Q
                         0x7F, 0x09, 0x09, 0x09, 0x76};// R

const int8 FONT2[44][5]={0x26, 0x49, 0x49, 0x49, 0x32, // S
                         0x01, 0x01, 0x7F, 0x01, 0x01, // T
                         0x3F, 0x40, 0x40, 0x40, 0x3F, // U
                         0x1F, 0x20, 0x40, 0x20, 0x1F, // V
                         0x7F, 0x20, 0x10, 0x20, 0x7F, // W
                         0x41, 0x22, 0x1C, 0x22, 0x41, // X
                         0x07, 0x08, 0x70, 0x08, 0x07, // Y
                         0x61, 0x51, 0x49, 0x45, 0x43, // Z
                         0x00, 0x7F, 0x41, 0x00, 0x00, // [
                         0x02, 0x04, 0x08, 0x10, 0x20, // \
                         0x00, 0x00, 0x41, 0x7F, 0x00, // ]
                         0x04, 0x02, 0x01, 0x02, 0x04, // ^
                         0x40, 0x40, 0x40, 0x40, 0x40, // _
                         0x00, 0x01, 0x02, 0x04, 0x00, // `
                         0x20, 0x54, 0x54, 0x54, 0x78, // a
                         0x7F, 0x44, 0x44, 0x44, 0x38, // b
                         0x38, 0x44, 0x44, 0x44, 0x44, // c
                         0x38, 0x44, 0x44, 0x44, 0x7F, // d
                         0x38, 0x54, 0x54, 0x54, 0x18, // e
                         0x04, 0x04, 0x7E, 0x05, 0x05, // f
                         0x08, 0x54, 0x54, 0x54, 0x3C, // g
                         0x7F, 0x08, 0x04, 0x04, 0x78, // h
                         0x00, 0x44, 0x7D, 0x40, 0x00, // i
                         0x20, 0x40, 0x44, 0x3D, 0x00, // j
                         0x7F, 0x10, 0x28, 0x44, 0x00, // k
                         0x00, 0x41, 0x7F, 0x40, 0x00, // l
                         0x7C, 0x04, 0x78, 0x04, 0x78, // m
                         0x7C, 0x08, 0x04, 0x04, 0x78, // n
                         0x38, 0x44, 0x44, 0x44, 0x38, // o
                         0x7C, 0x14, 0x14, 0x14, 0x08, // p
                         0x08, 0x14, 0x14, 0x14, 0x7C, // q
                         0x00, 0x7C, 0x08, 0x04, 0x04, // r
                         0x48, 0x54, 0x54, 0x54, 0x20, // s
                         0x04, 0x04, 0x3F, 0x44, 0x44, // t
                         0x3C, 0x40, 0x40, 0x20, 0x7C, // u
                         0x1C, 0x20, 0x40, 0x20, 0x1C, // v
                         0x3C, 0x40, 0x30, 0x40, 0x3C, // w
                         0x44, 0x28, 0x10, 0x28, 0x44, // x
                         0x0C, 0x50, 0x50, 0x50, 0x3C, // y
                         0x44, 0x64, 0x54, 0x4C, 0x44, // z
                         0x00, 0x08, 0x36, 0x41, 0x41, // {
                         0x00, 0x00, 0x7F, 0x00, 0x00, // |
                         0x41, 0x41, 0x36, 0x08, 0x00, // }
                         0x02, 0x01, 0x02, 0x04, 0x02};// ~
/////////////////////////////////////////////////////////////////////////

#inline
void glcd_init(unsigned int16 res_x, unsigned int16 res_y) {
   
  int16 counter;
 
  set_tris_C(0b00011000);  // Kontrol portunun yönlendirilmesi
  set_tris_lcd(0xff);      // Data portunun yönlendirilmesi

  LCD.w_bar = 1;      // INITIAL STATES OF CONTROL PINS
  LCD.r_bar = 1;      //
  LCD.cd = 1;         // command

  LCD.reset_bar = 0;  // perform a reset
  LCD.reset_bar = 1;  // run

  // Set up the graphics and text areas
  glcd_WriteCmd2(TextHome, 0x40);
  glcd_WriteCmd2(TextArea, 0x41);
  glcd_WriteCmd2(GraphicsHome, 0x42);
  glcd_WriteCmd2(GraphicsArea, 0x43);

  // set address to 0
  glcd_WriteCmd2(0x0000, 0x24);
  glcd_WriteCmd2(0x0000, 0x24);

  // Clear all RAM of LCD (8k)
  glcd_WriteByte(1, AutoModeWrite);
  for (counter = 0; counter < 0x1fff; counter++)
  {
    glcd_WriteByteAuto(0);    // fill everything with zeros
  }
  glcd_WriteByte(1, AutoModeReset);
}

void glcd_WriteByte(int1 cd, int data)
{
    int status = 0, temp = 0;
    set_tris_lcd(0xff);
    LCD.w_bar = 1;
    LCD.r_bar= 1;
    LCD.cd = 1;//defaults

    while (status != 0x03) {  // is LCD busy?
       LCD.r_bar= 0;
       temp = LCD_Data;
       LCD.r_bar = 1;
       status = temp & 0x03;
    }

    set_tris_lcd(0x00);    // All outputs
    LCD.cd = cd;           // Command/Data bar
    LCD_Data = data;
    LCD.r_bar = 1;         // not read
    LCD.w_bar = 0;         // write
    LCD.w_bar = 1;         // release
}


void glcd_WriteByteAuto(int data)
{
   int status = 0, temp = 0; // status bits ARE DIFFERENT BITS THAN NORMAL
   set_tris_lcd(0xff);
   LCD.w_bar = 1;
   LCD.r_bar = 1;
   LCD.cd = 1; // defaults

   while (status != 0x08) {  // is LCD busy?
     LCD.r_bar = 0;
     temp = LCD_Data;
     LCD.r_bar = 1;
     status = temp & 0x08;
   }

   set_tris_lcd(0x00);     // All outputs
   LCD.cd = 0;             // This is always data, cd=0
   LCD_Data = data;        // Put data on data bus
   LCD.w_bar = 0;          // write
   LCD.w_bar = 1;          // release
}

void glcd_WriteCmd1(int data, int cmd)
{
  glcd_WriteByte(0, data);
  glcd_WriteByte(1, cmd);
}

void glcd_WriteCmd2(int16 data, int cmd)
{
  glcd_WriteByte(0, data & 0xff);
  glcd_WriteByte(0, data>>8);
  glcd_WriteByte(1, cmd);
}

int glcd_ReadByte(void)
{
  int data = 0, status = 0, temp = 0;
  set_tris_lcd(0xff);
  LCD.w_bar = 1;
  LCD.r_bar = 1;
  LCD.cd = 1;  // defaults

  #asm nop #endasm

  while (status != 0x03) {  // is LCD busy?
    LCD.r_bar = 0;
    temp = LCD_Data;
    LCD.r_bar = 1;
    status = temp & 0x03;
  }

  LCD.cd = 0;          // Command/Data bar
  LCD.r_bar = 0;        // read
  /////////////////////////////////////////////////////////
  #asm nop #endasm    // THIS PAUSE IS VERY NESSESARY !!!//
  /////////////////////////////////////////////////////////
  data = LCD_Data;
  LCD.r_bar = 1;
  LCD.cd = 1;
  return data;        // Return the read data
}

void glcd_putc(char c) {
   glcd_WriteCmd1(c - 0x20, 0xc0);
}

void glcd_gotoxy(int x, int y, int1 text) { // sets memory location to screen location x, y
   // location 1,1 is upper left corner;  text = 1 (text area), text = 0 (graphics area)
   int16 location, home;
   int line;

   if (text==0) {
      home = GraphicsHome;
      line = GraphicsArea;
   } else {
      home = TextHome;
      line = TextArea;
   }

   location = home + (((int16)y) * line) + x;
   glcd_WriteCmd2(location, 0x24);
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Clears LCD RAM
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_clr(int16 location,int16 size)
{
  ////fprintf(DEBUG,"loc=%lu  size=%lu\n\r",location,size);
  // look very simular to the init,... doesn't it. : )
  glcd_WriteCmd2(location,LCDSetPtr);
  glcd_WriteCmd1(1,AutoModeWrite);
  for (;size;size--)
  {
    glcd_WriteByteAuto(0x00);//clear ram
  }
  glcd_WriteCmd1(1,AutoModeReset);
}

/////////////////////////////////////////
// Graphics Controller by mcdoganay (c)2010
//    [email protected]
//       Not for comercial use
/////////////////////////////////////////

unsigned int8 i;  //General Purpouse variable

// glcd_pixel(x,y,c) sets pixel x,y with c color
void glcd_pixel(unsigned int8 x, unsigned int8 y, int1 c){
   unsigned int8 x_H;
   unsigned int8 x_L=0;
   x_H = (x / 8);//6x8 karaktere göre ayarlandı
   x_L = 7 - (x - 8*x_H);//6x8 karaktere göre ayarlandı
   glcd_gotoxy(x_H,y,0);    //Bug fixed, thanks to etiedon
   if(c){
      glcd_WriteCmd1(1,(LCDBitSet|x_L));
   } else {
      glcd_WriteCmd1(1,(LCDBitReset|x_L));
   }
}

// glcd_pixel8(x,y,px8) sets 8 pixels in line.
void glcd_pixel8(unsigned int8 x, unsigned int8 y, int8 pixel8){
   unsigned int8 x_H;
   x_H = (x / 8); //6x8 karaktere göre ayarlandı
   glcd_gotoxy(x_H,y,0);
   glcd_WriteCmd1(pixel8,0xc0);
}

// glcd_line(x0,y0, x1,y1, c) puts line from (x0, y0) to (x1, y1) with c color
#separate
void glcd_line(int16 x1, int16 y1, int16 x2, int16 y2, int kalilik, int1 color)
{
   
   int16        dy, dx;
   signed int8  addx=1, addy=1;
   signed int16 P, diff;

   int16 i=0;
   int8 j = 0;
   
   dx = abs((signed int16)(x2 - x1));
   dy = abs((signed int16)(y2 - y1));


   if(x1 > x2)
      addx = -1;
   if(y1 > y2)
      addy = -1;

   if(dx >= dy)
   {
      dy *= 2;
      P = dy - dx;
      diff = P - dx;

      for(; i<=dx; ++i)
      {

         glcd_pixel(x1 + j, y1, color);

         if(P < 0)
         {
            P  += dy;
            x1 += addx;
         }
         else
         {
            P  += diff;
            x1 += addx;
            y1 += addy;
         }
      }
   }
   else
   {
      dx *= 2;
      P = dx - dy;
      diff = P - dy;

      for(; i<=dy; ++i)
      {

         glcd_pixel(x1, y1 + j, color);

         if(P < 0)
         {
            P  += dx;
            y1 += addy;
         }
         else
         {
            P  += diff;
            x1 += addx;
            y1 += addy;
         }
      }
   }
   
}


// glcd_square(x0,y0,x1,y1, c) sets square
void glcd_square( unsigned int8 x0, unsigned int8 y0,
                  unsigned int8 x1, unsigned int8 y1 , int1 c){
   glcd_line(x0,y0, x1,y0,1, c);
   glcd_line(x1,y0, x1,y1, 1,c);
   glcd_line(x0,y1, x1,y1, 1,c);
   glcd_line(x0,y0, x0,y1, 1, c);
}

// glcd_box(x0,y0,x1,y1, c)
void glcd_box( unsigned int8 x0, unsigned int8 y0,
               unsigned int8 x1, unsigned int8 y1 , int1 c){
   unsigned int8 x;
   unsigned int8 y;
   for(y=y0; y<=y1;y++){
      for(x=x0; x<=x1;x++){
         if((!(x%8)) && ((x1-x)>8)){
            glcd_pixel8(x,y,0xFF*c);  //Same time to write 8 pixel
            x +=7 ;
         } else {
            glcd_pixel(x,y,c);
         }
      }
   }
}

/////////////////////////////////////////////////////////////////////////
// Purpose:       Draw a circle on a graphic LCD
// Inputs:        (x,y) - the center of the circle
//                radius - the radius of the circle
//                fill - YES or NO
//                color - ON or OFF
/////////////////////////////////////////////////////////////////////////

void glcd_circle(int16 x, int16 y, int16 radius, int1 fill, int1 color)

{
   #ifdef LARGE_LCD
   signed int16 a, b, P;
   #else
   signed int8  a, b, P;
   #endif

   a = 0;
   b = radius;
   P = 1 - radius;

   do
   {
      if(fill)
      {
         glcd_line(x-a, y+b, x+a, y+b, 1, color);
         glcd_line(x-a, y-b, x+a, y-b, 1, color);
         glcd_line(x-b, y+a, x+b, y+a, 1, color);
         glcd_line(x-b, y-a, x+b, y-a, 1, color);
      }
      else
      {
         glcd_pixel(a+x, b+y, color);
         glcd_pixel(b+x, a+y, color);
         glcd_pixel(x-a, b+y, color);
         glcd_pixel(x-b, a+y, color);
         glcd_pixel(b+x, y-a, color);
         glcd_pixel(a+x, y-b, color);
         glcd_pixel(x-a, y-b, color);
         glcd_pixel(x-b, y-a, color);
      }

      if(P < 0)
         P += 3 + 2 * a++;
      else
         P += 5 + 2 * (a++ - b--);
    } while(a <= b);
}

//glcd_image8 (*Pic, x, y, size_x, size_y)
void glcd_image8(int8 *pic_px, unsigned int8 x, unsigned int8 y,
                 unsigned int8 size_x, unsigned int8 size_y){
   
   unsigned int16 px_y;
   unsigned int16 px_x;
   unsigned int16 px=0;
   
   for(px_y=y; px_y<(y+size_y); px_y++){
      for(px_x=x; px_x<(x+size_x); px_x+=8) //6x8 karaktere göre ayarlandı
      {
         glcd_pixel8(px_x, px_y, *(!pic_px+px));
         px+=1;
      }
   }
}
void glcd_text57(int16 x, int16 y, char* textptr, int8 size, int1 color)
{
   int8 j, k, l, m;                       // Loop counters
   int8 pixelData[5];                     // Stores character data

   for(; *textptr != '\0'; ++textptr, ++x)// Loop through the passed string
   {
      if(*textptr < 'S') // Checks if the letter is in the first font array
         memcpy(pixelData, FONT[*textptr - ' '], 5);
      else if(*textptr <= '~') // Check if the letter is in the second font array
         memcpy(pixelData, FONT2[*textptr - 'S'], 5);
      else
         memcpy(pixelData, FONT[0], 5);   // Default to space

      // Handles newline and carriage returns
      switch(*textptr)
      {
         case '\n':
            y += 7*size + 1;
            continue;
         case '\r':
            x = 0;
            continue;
      }

      if(x+5*size >= 240)          // Performs character wrapping
      {
         x = 0;                           // Set x at far left position
         y += 7*size + 1;                 // Set y at next position down
      }
      for(j=0; j<5; ++j, x+=size)         // Loop through character byte data
      {
         for(k=0; k < 7; ++k)             // Loop through the vertical pixels
         {
            if(bit_test(pixelData[j], k)) // Check if the pixel should be set
            {
               for(l=0; l < size; ++l)    // These two loops change the
               {                          // character's size
                  for(m=0; m < size; ++m)
                  {
                     glcd_pixel(x+m, y+k*size+l, color); // Draws the pixel
                  }
               }
            }
         }
      }
   }
}



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M.Emir SADE
Ttelmah



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PostPosted: Wed Nov 26, 2014 10:26 am     Reply with quote

Old thing is 'if having problems with a port, make sure you turn off all the hardware peripherals that use it'. Port D, has the ECCP, SSP2, UART2, etc., on it. Yet not a single line of code to disable these.
musti463



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PostPosted: Wed Nov 26, 2014 10:31 am     Reply with quote

Which command may i add into my code?
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M.Emir SADE
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PostPosted: Wed Nov 26, 2014 10:52 am     Reply with quote

Quote:
But when i make real circuit and run. GLCD didn't show graphics

What critical item is missing in the fuses below ?
Code:
#FUSES NOWDT                    //No Watch Dog Timer
#FUSES WDT128                   //Watch Dog Timer uses 1:128 Postscale
#FUSES NOPLLEN                  //4X HW PLL disabled, 4X PLL enabled in softwar
#FUSES PUT                      //Power Up Timer
#FUSES NOBROWNOUT               //No brownout reset
#FUSES WDT_SW                   //No Watch Dog Timer, enabled in Software
#FUSES NOPBADEN                 //PORTB pins are configured as digital I/O on RESET
#FUSES NOMCLR                   //Master Clear pin used for I/O
#FUSES NOLVP                    //No low voltage prgming, B3(PIC16) or B5(PIC18) used for I/O
#FUSES NOXINST                  //Extended set extension and Indexed Addressing mode disabled (Legacy mode


Look at your thread from August 17, 2014:
http://www.ccsinfo.com/forum/viewtopic.php?p=189919&start=5
Ttelmah tells you the problem in the last line in his post.
You have made the same mistake again.
ezflyr



Joined: 25 Oct 2010
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PostPosted: Wed Nov 26, 2014 11:39 am     Reply with quote

Hi,

It's simple omissions like this that make a simple LED flasher almost a mandatory addition to every project! All of my embedded PIC projects
include a PWR LED driven by an I/O pin of the PIC. On start-up I flash this LED a number of times, and then (generally) leave it On. The flashing LED at
start-up tells me two things: (1) my PIC is running, and (2) it's running at the expected speed.

Having this basic feedback is incredibly useful, especially in the early development of a PIC-based project!

John
Ttelmah



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PostPosted: Wed Nov 26, 2014 11:48 am     Reply with quote

Ouch....

I must admit from the post heading, I 'assumed' he had the display already working on PortB.....

The old phrase 'some people never learn' may apply.
musti463



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PostPosted: Thu Nov 27, 2014 3:20 am     Reply with quote

My english is bad. And i can't understand "what you mean" sometimes. I need simple answer. I don't know all fuses and their function. Which fuses you mean?

So thank you very much for your trying on me "Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime"

I added these codes(but still dont work):

setup_spi(SPI_SS_DISABLED); // SPI birimi devre dışı
setup_timer_1(T1_DISABLED); // T1 zamanlayıcısı devre dışı
setup_timer_2(T2_DISABLED,0,1); // T2 zamanlayıcısı devre dışı
setup_adc_ports(NO_ANALOGS); // ANALOG giriş yok
setup_adc(ADC_OFF); // ADC birimi devre dışı
setup_CCP1(CCP_OFF); // CCP1 birimi devre dışı
setup_CCP2(CCP_OFF); // CCP2 birimi devre dışı
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Ttelmah



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PostPosted: Thu Nov 27, 2014 5:35 am     Reply with quote

First, the code to disable the SPI, is 'FALSE', _not_ 'SPI_SS_DISABLED', which turns off the slave select pin _only_.

Then the big problem is you don't have a legitimate clock selection for the CPU. Proteus will ignore this, but the real chip won't. This was pointed out to you in the other thread. Look at what was said there.
musti463



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PostPosted: Thu Nov 27, 2014 5:44 am     Reply with quote

Ttelmah wrote:
First, the code to disable the SPI, is 'FALSE', _not_ 'SPI_SS_DISABLED', which turns off the slave select pin _only_.

Then the big problem is you don't have a legitimate clock selection for the CPU. Proteus will ignore this, but the real chip won't. This was pointed out to you in the other thread. Look at what was said there.


thank you for your answer Ttelmah. you mean like this:

setup_spi(FALSE); // SPI birimi devre dışı
setup_timer_1(T1_DISABLED); // T1 zamanlayıcısı devre dışı
setup_timer_2(T2_DISABLED,0,1); // T2 zamanlayıcısı devre dışı
setup_adc_ports(NO_ANALOGS); // ANALOG giriş yok
setup_adc(ADC_OFF); // ADC birimi devre dışı
setup_CCP1(CCP_OFF); // CCP1 birimi devre dışı
setup_CCP2(CCP_OFF); // CCP2 birimi devre dışı



so you said clock selection is problem for me. But 4MHz OSC working with portB.
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